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You'll have to be more specific here, I'm not sure what is being referred to here.
Only one I can think of is if you use |
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You'll have to be more specific here, I'm not sure what is being referred to here.
Only one I can think of is if you use |
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I have primarily only been accessing man pages for recent documentation. reading older material is absent of dozens upon dozens of new features.
first question I have is conceptual inclusive of transactional memory, not excluding GPU IO;one example that comes to mind is whether io_uring is up to the task of Intel's supposed superior Optane userspace approach to driver performance which preceded io_uring. how much of this could be accomplished with io_uring and what are the related issues for extra-kernel buffers?
I'm working in a transitional heap allocation environment in Kotlin for the moment, the language is undergoing rapid changes like native memory models and IR targets each release.
my other Q and most relevant to to my present undertaking, I am just getting my footing in the transcription of the C code without necessarily experiencing all of the use-cases firsthand, are there any asymmetric allocations to be aware of in using liburing api ?
if so what are kernel and libc resources to read up on for object pooling ?
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