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Expected behavior
Something similar to the Hinge2Joint in the motor2 example set up in a similar fashion, with console output that has two different numbers that are proportional to the position of the joint:
torques: [ x y ] = [ -0.003593 -0.003932 ]
torques: [ x y ] = [ -0.003608 -0.003926 ]
torques: [ x y ] = [ -0.003623 -0.003920 ]
torques: [ x y ] = [ -0.003638 -0.003914 ]
torques: [ x y ] = [ -0.003653 -0.003908 ]
torques: [ x y ] = [ -0.003667 -0.003902 ]
Actual behaviour
Console output which has two identical numbers and one axis that always remains at zero (would expect occasional spikes because of inertia):
torques: [ x y z ] = [ +0.001053 +0.001053 +0.000000 ]
torques: [ x y z ] = [ +0.000212 +0.000212 +0.000000 ]
torques: [ x y z ] = [ -0.000629 -0.000629 +0.000000 ]
torques: [ x y z ] = [ -0.001470 -0.001470 +0.000000 ]
torques: [ x y z ] = [ -0.002309 -0.002309 +0.000000 ]
torques: [ x y z ] = [ -0.003145 -0.003145 +0.000000 ]
System
Linux Ubuntu 24.04 (Noble Numbat)
Webots R2025a
The text was updated successfully, but these errors were encountered:
Describe the Bug
I've tried to add torque feedback to the
BallJoint
in themotor3
example like so:Expected behavior
Something similar to the
Hinge2Joint
in themotor2
example set up in a similar fashion, with console output that has two different numbers that are proportional to the position of the joint:Actual behaviour
Console output which has two identical numbers and one axis that always remains at zero (would expect occasional spikes because of inertia):
System
The text was updated successfully, but these errors were encountered: