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Right now, we get 2xV/1xH resolution when scaling multimedia, by use of half-cell drawing characters. I think we ought go further. If we immediately went to 2xV/2xH, we could use the quadrant-cell characters. This would perfectly handle any 2x2 render that uses only 2 colors. The problem of course would be when 3 or 4 colors are present in a 2x2 block. In that case, we could use interpolation or something.
The text was updated successfully, but these errors were encountered:
Right now, we get 2xV/1xH resolution when scaling multimedia, by use of half-cell drawing characters. I think we ought go further. If we immediately went to 2xV/2xH, we could use the quadrant-cell characters. This would perfectly handle any 2x2 render that uses only 2 colors. The problem of course would be when 3 or 4 colors are present in a 2x2 block. In that case, we could use interpolation or something.
The text was updated successfully, but these errors were encountered: