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When glyph underneath us is a full block, interpret its foreground color as a background color (maybe) #801

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dankamongmen opened this issue Jul 19, 2020 · 2 comments
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enhancement New feature or request nonfix closed without a successful fix (invalid, wontfix) question/research Further information is requested
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@dankamongmen
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I'm not sure if this doesn't actually make things far too difficult to reason about, but I was running the demo today, and noticed that if you lay the HUD atop the FPS graph, you get black backgrounds for all HUD characters, while the spaces between them show the expected "background" (due to the foreground glyph+color coming through). See attached screenshot. In the case of a space/fullblock, maybe we invert the colors for purposes of blending? I'm unsure, but wanted to jot this down.

@dankamongmen dankamongmen added enhancement New feature or request question/research Further information is requested labels Jul 19, 2020
@dankamongmen dankamongmen added this to the 2.0.0 milestone Jul 19, 2020
@dankamongmen dankamongmen self-assigned this Jul 19, 2020
@dankamongmen
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This sounds interesting, but I fear it'll just be difficult to reason about and understand. Closing as a NONFIX.

@dankamongmen dankamongmen added the nonfix closed without a successful fix (invalid, wontfix) label Aug 31, 2020
@dankamongmen
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This idea has come back to the fore in the form of #1068.

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