looking for "flashbang/muzzle flash protection" #15844
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geextahslex
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Sure, you could limit the dynamic peak by a low passed envelope of the previous frames. Basically what HDR tone mapping is doing, but with a low pass on the output brightness target. With some slight modifications the existing HDR tone mapping code could do it. |
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Hi, often in videos/gameplay there are bright short flashes, like a transition, a muzzle flash or a granade explodes. Does someone know a way to counter this? like with a glsl shader or something?
Thank you :)
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