Support for blocks that are not cubes: Placing static mesh instances instead! Like a tree! #36
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Fixes #29 by using a cleaner version of my ComplexShapes branch, ComplexMeshes2.
Dont merge the PR yet, I have yet to commit the deletion of the instanced meshes once a render chunk is deleted. Once thats done, we are good to go. Will do so in an hour or two. Cheers!