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Fix Second-Body Extrude Selection #5456
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Refactors
getPathToExtrudeForSegmentSelection
to derive the extrude from thesegment
orsweepEdge
artifact
rather than scanning bypath ID
. Thanks @Irev-Dev for help !This ensures the correct body is always selected when adding fillets/chamfers (previously, the second extrude could mistakenly point to the first). (in piped cases)
Introduces
getSweepArtifactFromSelection
to retrieve the parent sweep from either a segment or a sweepEdge.Adds two new test cases verifying that a second extrude referencing the first extrude’s face is correctly identified (both piped and standalone).
We now reliably link selections (segments/edges) to the right extrude, eliminating the “fillet on the wrong body” bug.
Closes: #5358