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implement sexblitter #1071

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dankamongmen opened this issue Oct 19, 2020 · 7 comments · Fixed by #1083
Closed

implement sexblitter #1071

dankamongmen opened this issue Oct 19, 2020 · 7 comments · Fixed by #1083
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@dankamongmen
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Using the "Symbols for Legacy Computing" introduced in Unicode 13 (#137), we can extend the techniques of the 2x2 Quadblitter to a 3x2 Hexblitter.

you-were-so-preoccupied-if-you-could-you-never-stopped-to-think-if-you-should

Like the quadblitter, wherever you only had two colors within a 3x2 region, it would have perfect fidelity. Otherwise, it will be lossy, and there can of course be more loss. It will be more computationally expensive. With that said, it gets you back closer to 1:1 aspect ratio between cells and pixels.

@dankamongmen dankamongmen added documentation Improvements or additions to documentation enhancement New feature or request labels Oct 19, 2020
@dankamongmen dankamongmen self-assigned this Oct 19, 2020
@dankamongmen
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Given that these glyphs are called "sextants", i think this ought be named SEXBLITTER rather than hexblitter.

@dankamongmen dankamongmen changed the title implement hexblitter implement sexblitter Oct 25, 2020
@dankamongmen dankamongmen added this to the 2.1.0 milestone Oct 26, 2020
@dankamongmen
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just about done. transparency, as expected, looks even better than quadblitter. i'm implementing the lerpsolver now.

@dankamongmen
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colors aren't quite right yet, but this is looking really good.

@dankamongmen
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There's still work to be done here, but we're close. Look for this in 2.0.3.

@dankamongmen
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See #1086 , w00t!

@dankamongmen
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sexblitter-perfection

@dankamongmen
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worldmap-sexblitter

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