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Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Some friends and i created a car park environment in which a police car has to get into the right parking spot without crashing. We also exported the environment and trained our own TensorFlow implementation of PPO with it.
We implemented different autonomous vehicle (AV) interfaces in virtual reality (VR) using Unity (C#) to understand older adults' design needs while interacting with AVs as passengers. We created five proof-of-concept prototypes in a VR environment using the Unity3D game engine, which can be tested using the Oculus Quest headset.